Interviews
Conversations with the people building the games we play. From EVE Online’s long-term architects to indie developers experimenting on the edges, these interviews explore decisions, trade-offs, and the realities behind development — beyond the press release layer.
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Catalyst: CCP Dev Interview Behind the EVE Online Expansion
Where the Ore Begins We’re fresh off the launch of EVE Online’s newest expansion, the brilliantly named Catalyst. I’ve already shared a deep overview of every new feature, but this…
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Community Spotlight – Fenix, EVE Galaxy Conquest Leader
Intro I’m continuing my community spotlight series from EVE Galaxy Conquest — this interview continues my look into the people shaping the community. Today’s feature is about a long-standing member…
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Exclusive Interview: Is G2A Legal? Can You Trust G2A Keys in 2025?
Marketplace That Changed How We Buy Games During my visit to Cologne this year for Gamescom and Devcom, I had an exclusive interview with G2A, one of the world’s largest…
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Everwind – The Indie Voxel RPG Reaching for the Skies
The Ambitious Voxel RPG Taking Flight During Gamescom 2025, I saw plenty of ambitious projects — but one particular game held my attention longer than any other: Everwind, developed by…
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Coins, Crown & Cabal – A Medieval Sim by Magni Games
Meeting Magni Games At Gamescom 2025, inside Daedalic Entertainment’s booth, I met Christian Brümmer and Erik Schultz from Magni Games to explore their ambitious new title, Coins, Crown & Cabal…
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Tides of Tomorrow Interview – DigixArt on Legacy & Story
Meeting DigixArt at Gamescom 2025 At Gamescom 2025 I sat down with Adrien Poncet, Creative Director, and Kevin Bard, Producer at DigixArt, to talk about their upcoming narrative adventure Tides…
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Monsters Are Coming! Rock & Road – An Indie Gem in the Making
A Journey Into Monsters Are Coming The Cologne heat from August’s Gamescom 2025 still echoes in my backlog, and today I’m bringing you an exclusive interview: Monsters are Coming! Rock…
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Silica Interview – Bohemia’s RTS/FPS Hybrid Nears 1.0
The Focus of This Interview Silica is a hybrid of RTS and FPS that began as one person’s vision and is now evolving with the help of Bohemia Interactive’s Incubator.…
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Exclusive Interview: Reanimal, Tarsier’s Dark New Co-op Horror
Exploring the World of Reanimal During Gamescom 2025 I headed to the THQ Nordic booth to meet Andreas Johnsson (Co-founder & Business Developer) and David Mervik (Narrative Director) from Tarsier…
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Bloodgrounds Interview – Roguelite Gladiators and Strategy at Gamescom 2025
Mercy or Murder? Bloodgrounds begins with a question as sharp as any blade — when your enemy kneels before you, do you grant mercy and recruit them, or execute them…
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Exclusive Interview – Gothic 1 Remake at Gamescom 2025
Into the Colony It was at the THQ Nordic booth during Gamescom 2025 where I finally sat down for an exclusive interview with the team behind Gothic 1 Remake. Finally…
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Arma Reforger 1.6: Exclusive Interview at Gamescom 2025
Meeting the Minds Behind Arma Arma Reforger by Bohemia Interactive was one of the highlights of my Gamescom 2025 press tour, and this exclusive interview is part of my broader…
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Exclusive Esoteric Ebb Interview – Gamescom 2025
Into the Ebb My very first interview at Gamescom 2025 took place at publisher Raw Fury’s booth, where I sat down with Paul Wilson to talk about Esoteric Ebb. My…
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The Last Caretaker – Exclusive Interview & Hands-On
Awakening the Caretaker The Last Caretaker by Channel 37 was one of the highlights of Gamescom 2025 for me. I met with Creative Director Antti Ilvessuo and Community Manager Jack…
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SpongeBob: Titans of the Tide – Gamescom 2025 Interview
Another Unannounced Surprise My interview posts from Gamescom 2025 continue, and this time, I got some exclusive materials and first impressions about an upcoming game built around a rather unusual…
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Cosmo Tales Interview – Bohemia’s Gamescom 2025 Surprise
Surprises of Gamescom Reveals During my Gamescom 2025 press tour in Cologne, I was invited to Bohemia Interactive’s booth for a couple of interviews. One of them came with the…
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Star Trek: Voyager – Across the Unknown Exclusive Interview
A New Voyage Begins At Gamescom 2025, inside Daedalic Entertainment’s booth, the publisher rolled out a slate that ranged from Bloodgrounds to Coins, Crown and Cabal. The clear centerpiece was…
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Community Spotlight – Gumi Aihaken on Trust, Fleets, and the Future of EGC
Intro Welcome to the Kekbur’s Community Spotlight series! Today we’re featuring Gumi Aihaken – a formidable force in EVE Galaxy Conquest, a pillar of the player community, and a well-known…
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Interview with Attila Szantner – Project Discovery vs Cancer
Intro During my visit to Reykjavík in early May for EVE Fanfest 2025, I had the opportunity to interview Attila Szantner, CEO and co-founder of MMOS (Massively Multiplayer Online Science).…
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EVE Fanfest 2025: CCP Hellmar Interview on EVE and Frontier
Undocking One of the highlights of my trip to EVE Fanfest 2025 in Reykjavik was the chance to sit down for a long-awaited CCP Hellmar interview. The world outside New…
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EVE Fanfest 2025: CCP Burger Interview on the Vision Behind Legion
Aligning During my visit to EVE Fanfest 2025, traditionally held in Iceland from May 1st to 3rd, I had the opportunity to do what I’d been hoping for: a CCP…
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EVE Fanfest 2025: CCP Collins Interview on EVE Vanguard
Intro This is my exclusive CCP Collins interview about the future of EVE Vanguard. I met Scott Davis—better known to the community as CCP Collins, Game Director at CCP Games…
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EVE Fanfest 2025: CCP Swift Interview on AT XXI & Conquest
Intro During Fanfest 2025 in Reykjavík, I had the chance to sit down with Peter Farrell — better known to the community as CCP Swift — a key figure in…
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EVE Fanfest 2025: Insights from CCP Rattati on the Legion Expansion
Introduction At EVE Fanfest 2025, I sat down with CCP Rattati (Snorri Árnason), Executive Producer of EVE Online, for an in-depth interview on the Legion expansion and the vision behind…
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Video Interview with 10 CCP Games Devs About Eve Online
During my visit to Iceland and Fanfest, I had the opportunity to meet the dev team and conduct several interviews about upcoming events and releases. But one of my favorite…
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Inside Farming Simulator 25: Exclusive Developers Interview
Introduction Farming Simulator 25 marks a major milestone for sim game fans. As of today, 12th November 2024, players around the world are driving their agricultural machinery into the latest…
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Locomoto Interview: Cozy Adventure with Green Tile Digital
Intro During my visit to Gamescom 2024, I had the opportunity to drop by Green Tile Digital‘s booth to catch up with Ben Clarke, the CEO of the studio. We…
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Goat Simulator Remastered: Interview on Its Exciting Return
Introduction On November 7th, 2024, Goat Simulator Remastered hit the shelves, and for me, this funny little project holds a special place in my heart. UPDATE: Goat Simulator: Remastered is…
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Alex Cantatore Discusses Smite 2’s Innovative Features
At Gamescom 2024, Alex Cantatore discussed Smite 2’s development challenges, community feedback’s impact, and innovations with Unreal Engine 5, aiming for a reimagined MOBA experience.
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Exclusive Interview with Tripearl Games on V.E.D.A
At Gamescom 2024, Tripearl Games showcased their upcoming Souls-like game, V.E.D.A, developed in Unreal Engine 5. Aimed at making the genre more accessible, it features challenging combat, rogue-lite elements, and…
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Mindbug: The Strategic Card Game’s Journey from Physical to Digital
At Gamescom 2024, Raphael Parr from Kissaki Studios discussed “Mindbug,” a unique card game designed by Marvin Hegen and Richard Garfield. The game focuses on strategy and offers a digital…
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Satisfactory 1.0 Interview: Coffee Stain Talks Progress at Gamescom 2024
Satisfactory 1.0, released on September 10, 2024, marks the culmination of Coffee Stain Studios’ nine years of development. The game’s evolution from early access to its final form, driven by…
