Intro
Welcome to the dedicated page for Commander Santimona Sarpati, where you’ll find a full breakdown of her traits, battlefield performance, and my personal take on her current role in EVE Galaxy Conquest. This entry is part of my ongoing Commander Codex project—a long-term effort to build a complete, wiki-style reference for the game’s full commander roster.
Table of Contents
General Info
At the time of publishing, I rank Santimona as A-tier (see tier list). She is currently the only commander capable of selecting all three talents focused on repairs (or “healing,” as some call it), making her one of the best plug-and-play support commanders—especially in the early stages of a season.
Santimona is a pure support-oriented commander, with all of her talents geared toward fleet repairs or buffs. She is obtainable through a starter-exclusive mission that rewards enough files to promote her to 3 stars for any new player who actively participates during their first season. For all others, she must be acquired through standard commander rolls.
There aren’t many viable talent variations for her, but I’ll explore her build options and talents in detail below. She’s a popular pick in my recommended fleets, and across the 30 fleet setups I’ve shared over three seasons, you’ll see her featured multiple times.
Main Characteristics

Base Stats
- Offense: 147
- Tactics: 286
- Data Rate: 78
- Formations: Phalanx, Assault
- Faction: Concord (Sisters of EVE)
- Bond Bonuses: None
Santimona Sarpati (often called “Santi” by players) currently shares the third-highest Tactics stat in the game, tied with Janus. I classify her as a pure support-type commander (see my breakdown post for details). That high Tactics stat naturally places her in the lead commander role, where she adds valuable durability and sustain to the fleet—though there are a few exceptions, which I’ll highlight in the fleet composition section.
Santimona Talents
Before diving into builds and comps, let’s go over Santimona’s talents one by one. I’ve tested each of them in controlled scenarios to understand how they actually behave in battle. So if you’ve ever wondered what really triggers and when—this section takes out the guesswork.
Terminology Tip
While many players say abilities or skills, the correct in-game term is talents. Using the right terms helps keep things clear—especially when sharing builds across languages.

Click to zoom-in on Santimona’s Talents tree
1A – Durability Repair
Type: Passive | Initiating Chance: 100%
Gain Reactive Repair in the first 3 turns. 30% chance to repair your wings (Repair Rate: 60.9%, 121.7% at max level, influenced by Tactics) while receiving damage.
Potential
Type: Passive | Initiating Chance: 100%
Additionally increases Firepower by 7.6% and Armor by 3.1 (15.2% and 6.3 at max level).
Commentary: Both the main talent and its passive are solid. Reactive Repair triggers from any damage source, so things like damage-over-time effects or spam from Draea or Stormbringer can also activate the repair on each hit, and the value is quite significant. The armor buff from Potential is modest, but if your ship (like Orthrus) or another commander benefits from Firepower (direct attacks or kinetic-based talents and modules), that 15.2% boost can make a big impact. Note that this repair-buff applies only to the ship hull, not drones.
2A – Operation Recovery
Type: Active | Initiating Chance: 40%
Removes debuffs from your wings and repairs them (Repair Rate: 42.2%, 84.3% at max level, influenced by Tactics).
Vigor
Type: Passive | Initiating Chance: 100%
Additionally increases Repair Rate by 54% (107% at max level).
Commentary: A solid talent—up to 153.4% repairs plus full debuff cleansing on a ship (Including Repair Disabled before the actual repair!). While the impact of Tactics on repair strength is still part of my ongoing research, I’m confident that Vigor’s 7.7% repair increase per talent point outweighs the 2.81% from Operation Recovery. So once unlocked, Vigor should always be prioritized. Keep in mind, though, this repair applies only to the ship’s hull, not to drones.

2B – System Maintenance
Type: Passive | Initiating Chance: 100%
Increases your Repair amount by 23.2% (46.4% at max level, influenced by Tactics).
Damage Mitigation
Type: Passive | Initiating Chance: 100%
Increases your Tactics by 11.8% (23.6% at max level).
Commentary: This is a relatively weak talent. It might even be bugged—while the buff appears during the pre-phase, I haven’t noticed a meaningful increase in repair amounts to justify picking it over the more reliable repair and cleansing from Operation Recovery. For general use, it’s best to avoid this talent. Also, don’t be misled: the buff applies only to Santimona herself. It doesn’t affect the ship or boost another commander’s repairs. The Tactics bonus has no effect on ship durability either, since it’s applied after the damage reduction calculation.
3A – Tune Up
Type: Active | Initiating Chance: 50%
Repairs your wings (Repair Rate: 75.8%, 151.6% at max level, influenced by Tactics).
Vigor
Type: Passive | Initiating Chance: 100%
Additionally increases Repair Rate by 42.8% (85.6% at max level).
Commentary: This is one of the strongest repair talents in the game, offering a powerful repair with a reliable 50% proc rate. The main talent provides 5.05% repair plus a bonus from Tactics, while the passive Vigor gives a flat 6.11%. Given how close these values are—and the fact that Tactics likely boosts the main talent further—I recommend prioritizing the main talent over the passive when leveling.
If you’re deciding where to spend your final points—Durability Repair, Operation Recovery, or Tune Up—go for Tune Up. Its 50% proc rate and full-fight duration make it the most efficient. However, in fast-paced, glass-cannon fleets like Orthrus, where combat ends in 3–4 turns, investing in Durability Repair can be more beneficial for short bursts of sustain.
As with Santimona’s other repair talents, this one does not affect drones.
3B – Stability Array
Type: Command | Initiating Chance: 100%
During the first 3 turns, reduces your wings’ received Kinetic damage by 8.2% (16.3% at max level).
Amplification
Type: Passive | Initiating Chance: 100%
Additionally increases Armor by 6.4 (12.7 at max level).
Commentary: Back in Season One, this talent was a go-to pick for Drake, thanks to its second module, which could extend the buff to four turns. However, at the time of writing this guide, I was unable to replicate that extension. People often use this talent for Thunderchild.
I don’t recommend this talent for several reasons: Thunderchild battles often last longer than three turns—typically six or more—making the duration too short to be impactful. Additionally, with more sources of energy damage introduced, this talent has become less effective. Energy damage ignores both kinetic reduction and armor, rendering the buff completely useless. In contrast, Tune Up remains effective throughout the entire fight and helps mitigate all types of damage.
Preferred Talent Builds for Santimona
Since 2B is largely ineffective and 3B is underwhelming, there’s really only one viable build for Santimona—regardless of which ship you’re using.
Santimona 0★ Build – Sister of Aid
- Tier 1A: Durability Repair 10/15 and Potential 7/7 – Helps your fleet survive early burst damage, especially from multi-attackers.
- Tier 2A: Operation Recovery 10/15 and Vigor 7/7 – Provides repair and removes negative effects.
- Tier 3A: Tune Up 15/15 and Vigor 1/7 – Delivers powerful repairs throughout the fight.
If you’re running a non-kinetic setup and Firepower isn’t a priority, feel free to shift 6 points from Potential into Vigor at Tier 3A for even stronger repair.
Implant Recommendations
The best implant set for Santimona is the Repair Set, followed by the Tactics Set. Just keep in mind: Tactics set bonuses are applied during combat and after the damage reduction buff to your ship. This means the extra Tactics only enhances the commander’s talents—it won’t boost your ship’s base survivability.
As always, focus on raw stats first, since they directly affect pre-phase ship buffs. Data Rate isn’t a top priority here; in most cases, you want repairs to trigger after taking a hit. Otherwise, you risk repair for zero, then getting hit right after.

Leveling & Build Progression
For Santimona 0★ Build – Sister of Aid:
- Start with 2 points in Durability Repair
- Add 4 points to Potential to unlock Tier 2
- Put 2 points into Operation Recovery
- Max Vigor to 7/7
- Return to Potential and raise it to 7/7
- Add 2 more points to Operation Recovery to unlock Tier 3
- Invest 2 points into Tune Up
- Add 1 point to Tune Up’s Vigor
After that, evenly distribute points between Durability Repair, Operation Recovery, and Tune Up until you reach a 10/10/15 split.
This staggered approach prevents over-repair. It’s generally more effective to have three medium-strength repairs than two weak ones and one overly strong that risks being wasted.
Fleet Composition & Pairings
Once unlocked, Santimona is a true plug-and-play commander—you can drop her into almost any ship or comp. While you might miss out on tight synergies or end up occupying a slot with a generic “healer,” she’s an excellent choice if you don’t yet have a wide roster of meta commanders. Her sustain can carry a fleet through rough early-season fights.
Just keep in mind: all of Santimona’s repairing talents target only her ship, not drones. Early Season 1 fleets using Santimona with Gear and Vexor often struggled in grid progression for exactly that reason.
Here are a few of my favorite fleet compositions featuring Santimona:
- Drake – Santimona & Falek (S1)
- Oracle – Santimona & Flaherty (S2)
- Thunderchild – Chelm & Santimona (S2)
- Rokh – Santimona & Karishal (S3)
Some players pair Santimona with Orthrus, and while it works, it’s nothing exceptional. Out of all fleet comps I’ve tested, she truly shines when paired with Thunderchild (TC).
This combo works especially well if you keep Santimona’s data rate low. Here’s what happens: faster ships and commanders apply their debuffs and DOTs early in the turn order. Then Santimona activates—cleansing and repairing before those effects can deal their damage (since most effects trigger at the start of a ship’s turn). Finally, the slower Thunderchild takes its turn, fully buffed and cleared, ready to strike with full force.
Santimona Sarpati Lore
This lore entry is a fan-made compilation based on official EVE Online sources, including in-game ship descriptions, Chronicles, mission dialogues, and background materials. It is not an official CCP publication, but rather my narrative synthesis created to present the story of Santimona Sarpati in a cohesive format.
The Faithful Sister in a Family of Shadows
Santimona Sarpati is a woman of paradoxes: a figure of divine compassion born from the roots of a criminal dynasty, the Reverend Mother of the Sisters of EVE, and sibling to Salvador Sarpati, overlord of the Serpentis Corporation. Her story blends rebellion and redemption, belief and knowledge seeking, devotion and surveillance.
Raised within the failed legacy of neural booster experimentation, Santimona chose her own path. While her brother Salvador turned the ashes of their father’s disgraced corporation into a covert empire of narcotics and illegal research stations, Santimona walked away. She found her purpose among the Servant Sisters of EVE, a humanitarian and religious order that blends science and faith, driven by a clear mission: protecting life and unlocking the secrets of the EVE Gate.
From Sarpati Blood to Sisterhood
The Sarpati lineage began with her father – Igil Sarpati, a brilliant Gallente scientist whose neural booster formulas once promised a leap in human potential. But when the Federation declared boosters too dangerous and banned their use, Igil’s corporation collapsed. His adopted son, Salvador Sarpati, inherited both the family name and its outlawed blueprints.

Unlike her brother, Santimona refused to resurrect their legacy of risk and exploitation. She sought strength and clarity among the Sisters of EVE. The contrast between the siblings is huge: where Salvador rules Serpentis Prime in indulgent luxury under Angel Cartel protection; Santimona leads a massive humanitarian network, dispatching medical teams, scientific expeditions, and sanctuary stations across New Eden.
The Dual Mission of the SOE
Under Santimona’s leadership as CEO, the Sisters of EVE have refined their dual purpose: humanitarian aid and scientific discovery of the ancient tech. They serve as a shelter for the lost and displaced, while also playing a major role in exploring the mysteries of the EVE Gate and wormhole space. Santimona has overseen disaster relief missions, negotiated with empire governments, and initiated long-term research into anomalies that even the major factions often overlook.
“We all share one divine origin; there is no holier act than caring for another.”
– Reverend Mother Santimona Sarpati
The Sisters’ ships—Astero, Stratios, and Nestor—carry this mission of hope and exploration. Each ship supports deep-space rescue, covert reconnaissance, and artifact recovery. Inscriptions on their hulls often cite Santimona herself: “Until all accept the Relic’s light, our work must be protected by shadows.” The Nestor, a heavily armored battleship with logistics capabilities, symbolizes her philosophy: strength through service, and resilience through quiet conviction.
Conflict and Cloakroom Diplomacy
Though she wears robes of faith, Santimona is no stranger to political manoeuvring. Her encounters with Silphy enDiabel—former ally and now Syndicate queen—highlight her ability to navigate complex relationships with both caution and strategy.
One encounter on Intaki V, beneath the towering ceiling of a freshly built cathedral, played out as both a public rupture and a private negotiation. In front of worshipers and guards, Santimona denounced Silphy with righteous fury, even striking her across the face. But behind the theatrical clash was a covert conversation. Together, they negotiated the Syndicate’s involvement in a larger deal, one that relied on the Sisters’ silence and influence.
Despite shared history and occasional cooperation, Santimona remains wary of Silphy’s ambitions. “I often wonder which is more perplexing,” she once remarked, “the fact that she abandoned the Sisterhood or that she was ever allowed to join in the first place.”
Legacy in Light and Shadow
Santimona Sarpati is one of the most compelling figures in New Eden. Not simply for her title, but for the contradictions she embodies. A Sarpati by blood and a Sister by choice, she has shaped a legacy that spans both empire and wormhole space, guiding efforts from refugee aid to relic excavation.
While she preaches in hymns and scripture, her influence is applied with power. Whether expanding the Sisterhood’s reach into wormhole systems like Thera or balancing quiet diplomacy with active resistance, Santimona shows that true belief is not blind, it observes carefully and moves with precision.
As capsuleers pilot SoE, and as cathedrals rise in remote systems under her direction, the mark of Reverend Mother Santimona Sarpati is etched into the fabric of New Eden. Though she remains distant from her brother’s criminal empire, their stories remain intertwined, like twin stars orbiting the black hole of the EVE Gate, one seeking profit in shadows, the other salvation in its light.
Patch Changes & Notes
As of now, Santimona has not received any public changes since her release in November 2024. All of her talents function as described above, with no known bugs or inconsistencies.

To Sum It Up
Santimona is always a welcome pull. She’s a key commander for sustainability—especially for newer players who don’t yet have a wide selection of ships and commanders to build meta fleets. Santi offers reliable sustain and helps preserve components in whichever fleet you assign her to.
I wouldn’t call her a simple commander, but after thousands of battles over the last nine months, I’ve explored her capabilities thoroughly. She’s effective from the moment you unlock her—as long as you stick to the proper build. However, I don’t recommend using legendary data chips to promote her, since the gains are minor and better invested elsewhere.
It’s great to see such a well-known character from EVE Online featured in Galaxy Conquest. The Sisters of EVE remain one of the game’s most mysterious factions—and I wouldn’t be surprised if their hidden labs and shipyards still hold untold secrets. If you’re into fan concepts, check out my design for an SoE-themed supercapital ship, the Lucidor.
If you enjoyed this deep dive—whether for the mechanics or the lore—feel free to support the project with a cup of coffee. Every sip helps fuel the next discovery, whether it’s a strange synergy or a buried piece of lore. ☕
Got a favorite commander you’d like me to cover next? Drop me a note—I’m always listening.

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