Massive Clash on Server S21 Adia
The first large-scale fleet battle since the launch of “EVE Galaxy Conquest” has erupted on Server S21 Adia. Hundreds of players and thousands of commanders clashed, resulting in the destruction of millions of spacecraft as alliances vied for control. This massive conflict marks a significant milestone in the game’s short history, revealing its potential for strategic depth, drama, and large-scale warfare.
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On October 29, CCP Games launched EVE Galaxy Conquest – a new X4 mobile strategy game that shares some elements from EVE Online, though the two games are not directly connected. Despite being separate entities, both titles share common themes like space politics, massive fleet battles, and dramatic in-game narratives. While I am still exploring the game for a full review, there are already major events worth mentioning (UPDATE: After over 200 hours of research, i’ve released a EVE Galaxy Conquest full review, so go check it out for details) . Unlike the original EVE Online with its single-universe system, EVE Galaxy Conquest divides players into several servers, each effectively becoming its own seasonal battleground once full.

While most EVE Online veterans do not take this game seriously (actively blaming it over Reddit ), it has clearly gained interest among some players, offering a unique internet-spaceship experience to a degree. Players are already searching for guides on how to multibox this game using Bluestacks.
A Brief History Before the Battle
Server #21 Adia was created on October 29, coinciding with the game’s official launch, while previous servers were primarily for beta testing. The first week on S21 Adia was relatively quiet as players progressed through initial PVE content, strengthening their fleets and training commanders. Minor skirmishes took place between factions, but nothing significant until now. Each of the four major factions had strong corporations representing them on server during this season: Gallente’s “Foundation”, Caldari’s “Exterminatus”, Minmatar’s “No Limit”, and Amarr’s “Imperium”.

Interestingly, the Gallente “Foundation” and Caldari “Exterminatus” appear to have roots in a single corporation from Server 20, known as “Noobcorp”. Though no official statement confirmed this alliance, Gallente’s risky movements – leaving captured high-security Caldari stations undefended and launching a coordinated invasion of Amarr-controlled low-sec territory – suggest a deeper connection.
Before the invasion, Gallente’s Foundation and Amarr’s Imperium agreed to a temporary truce: Imperium would not siege the northern gates of Devoid, and Foundation would refrain from attacking defensive structures within Amarr space. This truce gave Foundation ample time to position their invasion forces near the border, catching their opponents off guard.

According to Kael, the CEO of Imperium, Foundation had demanded, “We need 3-4 regions, you need to share“, but before negotiations could begin, they launched an all-out assault. Foundation representatives did not provide a comment.
Invasion of Devoid: Amarr’s Low-Sec Region Under Attack
In the early hours of November 9, the Gallente “Foundation” broke their neutrality pact and began a full-scale invasion of Amarr’s low-sec territory Uadelah star system in Devoid region. Despite the sudden betrayal, Imperium’s reaction was swift – hastily formed local fleets engaged the invaders to buy time for the main forces, which were hours away after an exhausting campaign in southern Khanid.

The battle was anything but even – Foundation’s experienced players, who benefited from months of gameplay during beta and tiered technological advancements on a current server, outmatched the defenders. What they hoped would be a swift and decisive campaign turned into a prolonged and bloody struggle, with Imperium employing guerrilla tactics and decoy manoeuvres to delay the advancing forces.
The Eight-Hour Initial Clash
The first eight hours of the conflict were crucial. Foundation’s objective was to establish a foothold in enemy territory. They deployed their strongest 600-700k power fleets to break through Imperium’s frontlines. As they made progress, weaker siege fleets followed, expanding the captured area and constructing outposts to support the offensive.

Foundation’s coordination was impressive – three rally points were used simultaneously for distinct objectives, creating a relentless and evenly distributed pressure on Imperium’s defences. Despite this, Imperium’s defenders managed to slow the advance, preventing a total collapse of the frontline. After five hours of intense fighting, Foundation had captured around 50 cells on the main road to a key station – their apparent goal being control of the region’s station to relocate their HQ.

The Battle Rages On: No End in Sight
The Imperium defenders managed to halt Foundation’s direct assault temporarily, but the attackers quickly opened a second front, attempting to encircle the station and its defenders. With the situation deteriorating, Imperium ordered civilian players to evacuate the region to minimize infrastructure losses, preparing for a final stand at the station.

At the time of writing, the fighting has continued for over 26 hours non-stop, and it seems unlikely that a resolution will be reached soon, as more and more Imperium forces arrive, with each hour of training allowing their fleets to catch up.

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