Gamescom Wrap-Up — Finally (Almost) Done
The main highlight this fall was my Gamescom and Devcom 2025 coverage. I dropped over 25 exclusive interviews and hands-on pieces across September — that’s a serious pile of writing. To make it easier to navigate, I built a dedicated page collecting everything in one place.
Volume-wise it’s over 62,000 words (around 380,000 characters) of Gamescom + Devcom coverage, and if I framed it slightly differently, this could’ve been my first 250-page book, Kekbur’s Great Gamescom Adventure! haha.

I still have a few leftovers I want to finish — What I Hauled Back (swag gallery), Gamescom Backstage (business zone overview), and Behind the Scenes (trip costs and travel tips). None of these are urgent, so I’m parking them for now. November will be focused on game and tech reviews. Plus, it’s about time to revisit my EVE Galaxy Conquest section.
Twelve Months Later — Life Inside EVE Galaxy Conquest
Today marks exactly 12 months since the EVE Galaxy Conquest launched — and since I joined the fun. After a short two-month pause, I’m back to writing about it again. I already posted my second community spotlight, this time about Fenix, one of the key people in ReForged Corp. Go check it out if you want to see his view on the game and the community around it.
Next up, I plan to update some older stuff: tier lists, a few guides, and a big research piece on drop rates, stat effects, and all the other crunchy bits. Also feels like the right time for a long-term review — after 12 months of F2P, I can talk about what the game really feels like over time.

There are more projects brewing in the background, but I’ll talk about them when they’re ready.
EVE Online — Alliance Tournament & Catalyst Hype
Last weekend was chaos in the best way — almost 30 hours of streams in three days with the Alliance Tournament XXI. As usual, I watched it with my son, burned all our Twitch channel points, yelled at the screen when a favorite team was about to explode, and cheered when they slowly chipped HP off the enemy flagship. Big congrats to the winners, The Tuskers Co. — well deserved!
Last year, for AT XX, I made a pretty intense BI report. It didn’t really get much demand, and after it got moderated out on Reddit, I decided to skip it this time. It eats a ton of hours just to pull data through ESI and clean it up. Still, even without spreadsheets, the meta shift was clear — I haven’t seen that many Ravens on grid in more than a decade.
If you’re really into the numbers though, drop me a message. I still have some of the raw data and early drafts lying around — nothing fancy, but enough to dig through if you like stats and spreadsheets.

“Keep Space Clean” — made this environmental PSA while watching the tournament. Hope the AT referees remembered to clean the field after the fireworks.
Also, Catalyst expansion hits Tranquility on November 18. Lots of good stuff coming, but the highlights for me are the new mining destroyers and the SOE exploration command ship Odysseus. Not exactly the small-corp capital I keep dreaming about, but still interesting. Expect a feature post once it’s live.
Legal Stuff — The Honest Part
The site is growing up a bit, so I finally wrote proper disclaimers — privacy policy and terms. Nothing fancy: I don’t run ads or any monetization, the site runs purely on donations (mostly from my wife, hi honey). Still, it’s nice to have things clear and open. I kept the text readable and free of legal fog, so if you check it out, I promise it won’t put you to sleep.
YouTube Progress — One Step Closer to 1K
Back in September I shared that, after about a year of running the channel, I finally hit 100 subscribers. Less than two months later, with a push from the EGC community, we’re at 308! Massive thanks to everyone who subbed.
Why is that number such a big deal? Because it’s the first thing publishers look at. If they see my Twitter/Bluesky with 45 followers or YouTube with 100 subs, most won’t even click through to my actual work. Harsh but true. Getting out of that “too small to notice” zone matters a lot for indie creators like me.
The 2026 goal is clear: reach 1,000 YouTube subscribers and get proper creator status. That unlocks two things — verification on PR platforms (so I can request interviews, game keys, etc.) and channel monetization. It’s not about making money (a channel my size would pull maybe $1.50 a month), it’s about creating actual cash flow so I can register a proper legal entity and open even more doors to create interesting content.
So if you haven’t subbed yet, please do — it really helps. And if you’re feeling extra generous, share the channel with your friends. Together, we can absolutely get there.
Here is a link: KEKBUR Network – YouTube
On that bright note, I’m ending this short transmission. See you in space — or somewhere among the lines of Kekbur stories.
o7

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