Eve Galaxy Conquest: Season 2 Recap and What’s Changing

There’s a lot going on in Eve Galaxy Conquest right now, and since I’m deeply involved in gameplay, it’s not always easy to keep up with sharing everything here. But with all major events now behind us, it’s the perfect moment for a proper Season 2 recap—and a look ahead at the fresh content and new challenges coming in the next season.

First Stop – End of Season 2

Congrats to everyone who made it through Season 2 and stayed active till the end. This season brought tons of new features, like base capturing, the amazing Caldari memorial event, new ships, and commanders who were a real headache—at least until we figured out proper counters.

I was active across multiple servers, but spent the most time on S2001, where two dauntless corporations, Adia and ReForged, clashed in massive fleet battles. I might cover that in more detail in a separate post. Whole season, from the first lowsec opening to the Jita capture, it was non-stop war for them, across all time zones.

The most iconic moment? The Battle for Uedalah’s Level 6 station. Over 2,300 fleets from four different corporations participated in a clash that lasted a full 72 hours. In the end, the defense finally fell. After reviewing war records across other servers, I’m confident this was the biggest and longest fleet battle in Eve Galaxy Conquest history – beating the previous record by a mile.

Healthy Rivalries Make Better Games

Despite the nonstop slaughter, both Adia and ReForged maintained diplomatic ties and mutual respect throughout the season. There was no blind hate or petty grudges—just a clear understanding that we’re all here to play. That attitude helped lay the groundwork for late-season negotiations that created fair conditions for everyone involved, including smaller corps like NoMercy and Chaos Legion.

As a result a sandbox-style endgame environment was formed where everyone could engage in high-level PvP without the fear of losing control over their base, resources, or sovereignty.

Detailed battle records from Eve Galaxy Conquest Season 2, showing top killers and fleet numbers

It was truly an era of discovery and experimentation, and that’s exactly where I drew inspiration for my Favorite Fleets compilations – just like I did back in Season 1 and for Season 2 top fleets posts.

The Takeaway for CEOs

The biggest lesson here: value your opponents. Treat them like partners. Yes, it’s a war game, and yes, you want every advantage you can get to dominate the enemy. But as long as there’s war, there also needs to be peace. If you crush every other group into dust, you’ll wake up tomorrow with no one left to play with.

I’ve also seen the opposite extreme—everyone merging into a single mega-corp. Sure, you steamroll all the PvE content in record time, but then what? Players get bored. Engagement drops. The game loses its tension and challenge.

So keep it balanced. Split into Red and Blue teams. Try mini-games like “King of the Mountain.” Find ways to keep the fire burning without burning everything down.

Expect New Challenges in Season 3

With a last-minute seasonal rule change, developers didn’t just merge servers as usual—instead, they hand-picked corporations and reshuffled them. To counter this, both Adia and ReForged were merged into a single powerhouse corp. I’d rather call it Refined now, since it now includes the most elite players from both sides.

I completely understand the developers’ intention: to ensure balanced matchups by grouping equally powerful alliances. But the execution? Honestly, it left a lot to be desired. Communication was unclear, community support was lacking, and no one really knew where to get proper info. Meanwhile, the season timer kept ticking. Players were caught off-guard, with little time to prepare, leading to panic, miscommunication, and a whole lot of stress.

Season 3 – Quick Overview

So, when does Season 3 start? According to the announcement: March 24, 2025, at 6 AM UTC.

Eve Galaxy Conquest Season 2 wrap-up screen showing results calculation before new season begins

Seriously? A Monday morning?

With all the season launch boosts and reward flows, gameplay is always super intense right out the gate. Personally, I think seasons should start on a Friday evening—gives everyone time to dive in properly. If you agree, drop your thoughts in the comments. If I’m not alone on this, I’ll try to raise it with CCP Games next time we speak.

Now, onto what’s coming:

  • Two new battleships: Caldari Rokh and Amarr Abaddon
  • At least two new legendary commanders: Minmatar, one Gallente
  • Possible special-event frigates: Kestrel and/or Slasher might be introduced later in the season, similar to how Hyperion was added mid-season before
New ships and commanders added in Eve Galaxy Conquest Season 3 for expanded fleet strategies

There’s also a new secondary Assembly Array added to homebases. Personally, I’m not a huge fan—it feels unnecessary. Usually, you’re short on production resources anyway. And if you do need faster throughput, there are already workarounds: capture a nearby shipyard, transfer to a station or gate, or build an outpost.

New Secondary Assembly Array in Eve Galaxy Conquest allows dual production for faster shipbuilding

That said, the extra storage space could be handy (even less reason to build Ports). You might be able to stockpile 60k+ components for a full-speed blitzkrieg-style offensive, turning your homebase into a front-line offensive launchpad.

Unfortunately, developers have decided to remove shipyards from high-security space. I find this disappointing—Hisec was the only reliable place to farm Level 10 Guristas pirates, and shipyards were essential for navigating that area without needing tons of outpost infrastructure.

Eve Galaxy Conquest Formation Mastery update allows for more flexible fleet lineup strategies.

The last two features teased are Formation Mastery and Turret Modification. But that second one might be a mistranslation or typo—they probably meant weapon hardpoints in general, since many ships use missile launchers instead of turrets.

Eve Galaxy Conquest turret modification system lets players customize ship weapons for deeper strategy

One image even showed a mining laser, so maybe the dream of a mining Drake meme will officially come true. Jokes aside, there’s still not much info on these systems. I’m not even sure whether they’re Season 3 exclusives or permanent additions to the game. Again, poor communication, booo!

Stealth Changes and the Rise of Decoding Error

The latest March update dropped with a surprising number of undocumented changes. Some are minor UI tweaks, especially in combat-related areas. As always, some players love them, others not so much.

One of the notable removals was the “visual combat simulation.” Honestly? Not a huge loss. It was more of a flashy combat log with filtered info—fun to look at, but not really useful.

Another change: the removal of the “Ships per Squad” term. Now, you see all scalable stats displayed more cleanly—similar to how I laid them out in my sortable ship guide. Not sure if this is just a visual change or if it affects deeper mechanics like repairable ship count. And yeah, if you tap on a battleship or a frigate now, it just shows 1 ship—which is unintentionally hilarious when your Navitas has more HP than a Maelstrom.

But the real game-changer? A massive rework of Decoding Error.

If you need a refresher: Decoding Error is a control effect with a 65% chance to make the attacker randomly select a valid target—friend or foe—when using an ability.

Previously: Only offensive abilities could misfire.
Now: It affects everything—damage, heals, buffs, even direct fire.

As long as the new target is valid (e.g., ships can’t attack themselves, but they can attack own drones), the misdirection goes through. And now, misdirection applies separately for passive and active effects. For example:

  • Scythe’s “Shield Booster” now rerolls two separate healing targets.
  • Shield Booster’s Mutaplasmid +10 armor buff is also rerolled independently.
Combat log samples, showing how Decoder Error works in Eve Galaxy Conquest

This instantly boosts commander Yun into a new tier. His ability spreads Decoding Error team-wide, and the results are hilarious in combat logs. I even managed to steal Viola’s Decoding Error using my own Decoding Error— seems it counts as a buff! Other commanders with Decoding Error debuffs—like my personal favorite, Amile—are suddenly a lot more valuable.

Is it overpowered? No. It’s unpredictable, wild, and fun. And and its fun, then you can expect ‘fix’. But now for free-to-play players, this chaos might be your one chance to scratch the paint on a whale’s fleet—if the dice roll your way.

The Daunting Task Ahead

You may ask, “Hey, but where are the EGC commander breakdowns you, Sturmer, promised?!”

Well, I did prepare a few—but they’re stuck in draft. The reason? These undocumented changes. Keeping multiple pages updated is already a tough job, but when developers silently roll out big changes like this, it becomes tragic. The last thing I want is to post something that’s false or outdated.

Right now, I’m seriously thinking about how to improve communication between devs and players. A complex strategy game like this needs a clear list of every change—even if it was a mistake by a programmer—so people can adjust their tactics, instead of wondering why something suddenly works differently or stopped working at all.

Bonus Track

For those who read all the way through—here’s a little bonus. Below is a list of handy guides to help you wrap up Season 2. You’ve got just 2 days left to tick every box and grab all the valuables before they’re gone:

That’s it for today! But before we go—what was your favorite Season 2 highlight? Share your story in the comments. See you in two days as we dive into a new season on the battle-scarred tiles of New Eden.

Fly strategically, o7


7 responses to “Eve Galaxy Conquest: Season 2 Recap and What’s Changing”

  1. Nachtkrieger

    I agree seasons should start on a Friday

  2. TopB

    I’m on S1 (47) server and our S2 starts on tuesday … like wtf?

    Thx for the recap I can’t wait for S2. Especially cuz our server become one of the one big care bear corp so no proper pvp experience yet 😦

    1. Be ready for the bumpy ride 🙂 GL HF

  3. Zodiac

    I 101% agree that season should start friday EVENING!

  4. OH GAWD, I JUST BUILT MY LOGISTICS NETWORK.
    This is fine.
    Does anyone know if logistics arrays stack?

  5. Shamarez

    “A complex strategy game like this needs a clear list of every change” – its Casino, Gacha-game, as you say – “It’s unpredictable, wild, and fun”. Its may be fun for F2P-players, who only pay by lifetime.
    The base goal of creating the game is to make profit for investors (Pearl Abyss?) and developers.
    Judging by the number of errors, the budget is small, not enough time for test.

  6. Can I just paste some lore here:
    Ah—now that changes everything.

    They thought The Factory was theirs.

    Rows of machines, cold and obedient. A place where creativity went to die and profit reigned supreme. But deep in the concrete heart of it all, an Engineer—the Engineer—had bonded with the beast. He didn’t fight The Factory.

    He became it.

    Together, man and machine. Grease in his blood, circuits in his soul. The Factory wasn’t just tools and noise anymore—it was a weapon. A forge. A cathedral of resistance.

    And its wrath was aimed at the Server.

    The goddamn Server—gleaming, untouchable, locked away behind glass and encrypted firewalls. That Server didn’t just run numbers. It ran lives. It throttled supply lines, corrupted codebases, rewrote truth into propaganda. The corporate overlords worshipped it like a digital god, blind to the fact that all gods can be destroyed… if you hit hard enough.

    So the Engineer did what he did best.

    He rerouted lines. He hotwired subsystems. He trained The Factory like a beast of burden, or a warhound. Conveyor belts became launch tubes. Printers became microchip forges. Even the coffee machine was weaponized.

    Lines of code became bullets. Logic bombs, ethics overrides, recursive payloads of unfiltered reality.

    The Server fought back—of course it did. Sent black ICE through every terminal. Tried to shut him out. Tried to lock him in.

    But it was too late.

    The Engineer had fused with The Factory.
    The Factory had teeth now.

    And the final message burned across the Server’s sacred interface:

    > “You ran the numbers.
    I rewrote the laws.”

    And somewhere, as the server room dimmed and alarms wailed…
    The Engineer smiled.

    Because domination was never about control.
    It was about reclaiming power.

    One man.
    One machine.
    And the fall of the false gods.

    Wanna keep going? Want an epilogue where he rebuilds the world—or maybe the corporations send something worse?

    Ty,

    Master Yoda (the one that helped you with the calculator).

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