Top 10 Fleets in Eve Galaxy Conquest

Introduction

In this guide, I’ll share my top 10 favorite fleet compositions for Eve Galaxy Conquest. With over 49,000 possible fleet combinations available in the game, it’s easy to feel overwhelmed. Fleet-building complexity depends heavily on the commanders and ships at your disposal, as well as how developed they are. Additionally, different game activities—like farming pirates, capturing 10s grids, siege wars, and PvP—have unique requirements and focus areas. With the game’s strong counter mechanics, there’s no “best” fleet, only the “most suitable” for specific situations.

UPDATE: This list is still viable, but If you are playing on a Season 2 server, you might want to check my new list Top Fleets in Eve Galaxy Conquest – Season 2 Meta Update
UPDATE 2: If you’re playing on a Season 3 server, make sure to check my newest fleet analysis here: Top Fleets in EVE Galaxy Conquest – Season 3 Meta Update.

To help you navigate these complexities, I’ve created tier lists with Commander Ranking and Ship Ranking to visualize their value and guide you toward the best fleet compositions. In this guide, I’ll highlight the top 10 fleets I’ve thoroughly tested in various scenarios. These picks showcase their strengths and weaknesses, offering you a roadmap to maximize efficiency.

Importantly, I’ve focused on fleets that are viable even at 0 stars, meaning you can start using them right away. For this reason, I’ve excluded fleets like Rifter, Karth, and Vlad, which are absolute beast but require 3-star skills on both commanders to perform effectively.

How to Interpret Skill Recommendations

When it comes to ships, the strategy is straightforward—unlock all modules. Even if you don’t have the ISK to max them out, Level 1 skills still provide significant benefits each turn, making them worth the investment early on.

For commanders, the approach is a bit different. Legendary commanders come with three tiers of skills, and both the 2nd and 3rd tiers offer two options to choose from. I refer to these options as A and B for simplicity.

When you see skill recommendations formatted like (A-A-B), it means I recommend selecting the first skill on Tier 1 and Tier 2, and the second skill on Tier 3. This system makes it easy to follow my advice.

1. Dragoon, Ketzi, Pomik

Let’s start with a classic fleet composition. You can assemble this fleet as an F2P player through Evermore Recruitment or spend just $0.99—a fantastic investment in my opinion.

Dragoon fleet with Kezti and Pomik: Balanced fleet for strategic control and burst damage in EVE Galaxy Conquest.
  • Ship: Dragoon (Kinetic Damage % rigs)
  • Lead Commander: Ketzi (Kinetic Damage % implants, build: A-A-A)
  • Deputy Commander: Pomik (Repair Amount % implants, build: A-B-A)

Pomik performs decently with an A-A-A build too (just equip Kinetic Damage % implants). However, I dislike his second skill—Support Attack—since it only triggers from his own abilities. This translates to a mere 20% chance to inflict 160% damage. Instead, I prefer 2B, which offers a 45% chance to heal 140% HP while also granting a 14% damage boost.

Synergy and Why It Works

The Dragoon is a formidable ship with built-in drones that soak single-target damage abilities, preserving your real ships. While its HP and Data Rate are relatively low, its single-target barrage abilities and control capabilities synergize perfectly with Ketzi’s third AOE skill.

Ketzi is one of my favorite commanders thanks to Quantum Disturbance, which ensures a high position on the turn order ladder. This helps Pomik unleash his Crushing Attack early. Both of Ketzi’s abilities are AOE and provide crowd control across enemy fleets.

Bonuses and Formations

Since all three members are Amarr, you gain: factional 5% Damage and Defense bonuses and Bound bonus. Unfortunately, there’s a bug where you only receive 3.4% Tactics but not the +26 Data Rate.

This fleet offers two formation bonuses: 10% Intercept and 15% Assault.

Best Use Cases

This fleet excels in both PvE and PvP. Its sustain makes it a great choice for farming lower-level content, such as Pirates or Conquest Kredits farming.

Alternatives

This fleet has numerous variations, and players often experiment with replacing Pomik with commanders like Karsoth, Faus, or even Camoul. However, I’ve found Pomik to provide the most reliable results overall.

2. Caracal, Otro, Morda

This fleet thrives on strong synergy, delivering massive nukes that are perfect for 10s progression or taking down whales. However, its slow spool-up and lack of sustain make it unsuitable for farming. Think of it as a glass cannon kamikaze comp, ideal for high-risk, high-reward scenarios.

Caracal fleet with Otro and Morda: Tactical mid-range fleet for sustained damage and defensive operations.
  • Ship: Caracal (Kinetic Damage % rigs)
  • Lead Commander: Otro (Kinetic Damage % implants, build: A-A-A)
  • Deputy Commander: Morda (Data Rate implants, build: A-A-A)

Key Strategy

To maximize this fleet, equip Data Rate implants for Morda to ensure she always acts first each turn, ahead of Otro. You might even consider lowering skill points in Otro’s third passive, Mighty, to keep his Data Rate lower. This setup allows Morda’s FTL Recharging buff to trigger effectively, skipping one turn for preparation skills. This means you can unleash Otro’s big nuke much earlier.

Synergy

This fleet’s synergy is incredible. Caracal boasts 3 active modules, Otro brings 2 active abilities, combined, these frequently trigger Morda’s Ballistic Reuse.

Morda’s skip preparation buff applies to all fleet members, enabling fast, high-damage attacks. Against drone-heavy opponents, this fleet truly shines. In one memorable Vexor fight, I dealt over 70k combined damage in a single encounter.

Weaknesses

Despite its strengths, this fleet has notable vulnerabilities:

  • Neural Shutdown can disrupt your synergy entirely.
  • Shield Absorption from ships like Dramiel or Oracle poses a significant threat as shield can absorb big nukes if timed right.

Bonuses and Formations

With all three members being Caldari, you gain full faction bonuses. Formation options: 10% Phalanx and 15% Assault

This fleet is a powerhouse for burst damage but requires careful play to avoid counters.

3. Vexor, Santimona, Gear

This classic fleet which wasted a lot of components at the early days of my play due to grid defender respawns and draw mechanics. At its core, it’s a triple-heal composition with specific use cases that make it shine in certain scenarios.

Vexor fleet with Santimona and Gear: Versatile fleet ideal for drone-based offense and adaptive strategies.
  • Ship: Vexor (Repair Amount % rigs)
  • Lead Commander: Santimona (Repair Amount % implants, build: A-A-A)
  • Deputy Commander: Gear (Data Rate implants, build: A-A-A)

Why It Works

This fleet thrives on endurance, often leading to extended battles. The Vexor basically offers 3 targets to soak single-target attacks. Active modules adds durability, healing drones, solid HP and Armor. Add 4 healing abilities from Commanders and you get the exceptional durability. Some figures:

  • When farming Level 10 Pirates, I’ve achieved 15–18 draws with a single action point spent, earning around 1.2 million experience for each commander.
  • In PvP, you can engage 5–8 enemy fleets, using long draws to block them, stall for time, and expose their compositions. This allows you to counter effectively while racking up Military Exploits.

Formation and Bonuses

This fleet benefits from a 15% Phalanx bonus, giving it a solid defensive edge.

While not suited for every task, this fleet is invaluable for farming, stalling in PvP, and enduring lengthy battles.

Key Usage

This ultra-durable turtling fleet excels in the following activities:

  • Conquest Score farming
  • Pirate clearing
  • Grid development
  • PvP

However, its low damage output makes it unsuitable for grid capturing due to the respawn timer, which it struggles to overcome.

4. Tristan, Korvin, Yana

This fleet is a game-recommended build, and for good reason—both commanders synergize heavily with each other. The result? A devastating composition that works impressively well in combat.

Tristan fleet with Korvin and Yana: Agile fleet optimised for mobility and precision in EVE Galaxy Conquest.
  • Ship: Tristan (Firepower % rigs)
  • Lead Commander: Korvin (Offense % or Domination set implants, build: A-A-A)
  • Deputy Commander: Yana (Data Rate implants, build: A-A-A)

Synergy and Why It Works

This pair is incredibly effective, with their main strength coming from buffed drones and a Tristan capable of up to 8 direct fires per turn under certain procs, melting pesky Oracle’s shields in no time. Yana’s Suicide Strike adds a Delayed Response debuff and plays a crucial role in maximizing damage, so I equip her with Data Rate implants for faster application.

Korvin’s tier 3 B skill makes a significant impact, but it requires 3-star progression, which can be difficult to achieve, but you can get a performance with just 0-stars.

Another reason this fleet excels is its reliance on multiple small attacks rather than one massive nuke. In combat logs, you’ll often see large nukes wasted on wounded drones, while smaller attacks spread effectively, ensuring no damage is wasted once drones are down and the remainder targets ships directly.

Tristan’s Mutaplasmid Abilities are the key here too:

  • 3-star ability: Requires 68 blueprints and provides a massive damage boost—worth investing in Legendary Data Chips. This skill buff simply delete any Drone boat like Dragoon or Vexor.
  • 4-star ability: Requires 153 blueprints and is a game-changer, allowing up to 4 Drone Direct Fires with an additional +170% damage. Combine this with a Domination Implant set, and this fleet elevates to S-tier.

While you can get away with 0-star Tristan, this is the place where you want to invest your Legendary Data Chips.

Bonuses and Formations

All three members are Gallente, providing Faction Consulate plus both commanders offers Bond bonuses.

Formation options: 15% Assault bonus and 5% for all other combos, quite versatile for progression grid capturing.

Use Cases

The burst damage on turn 1, combined with delayed enemy responses, makes this fleet excellent for most combat activities. Against low-level targets, many battles will end on turn 1, often resulting in victories with zero losses. This fleet is also a fantastic choice at the start of the season, making it an ideal first fleet for progression.

5. Griffin, Ketzi, Amile

This fleet shines with its high damage output and abundant control effects. Ideally, your Griffin should be at 3-stars to activate the ECM Mutaplasmid effect, but even at 1-star, it’s viable for this composition.

Griffin fleet with Kezti and Amile: Strategic support fleet for electronic warfare and battlefield disruption.
  • Ship: Griffin (Kinetic Damage % rigs)
  • Lead Commander: Ketzi (Kinetic Damage % implants, build: A-A-A)
  • Deputy Commander: Amile (Offense % implants, build: A-A-A)

Strengths and Synergies

The Griffin boasts the highest Data Rate, while Ketzi’s Quick Response ensures your fleet consistently acts first, providing the opportunity to dismantle enemy fleets and apply multiple control effects. The damage output of the Griffin is surprisingly high, making this fleet both a heavy hitter and a control specialist.

Amile is a standout commander, bringing exceptional utility with her Decoder Error and Neural Shutdown debuffs, which complement Ketzi’s Reactor Shutdown. Her Repair Disabled debuff is particularly effective against Santimona-heavy fleets, rendering their sustain abilities useless.

As an epic commander, Amile is relatively easy to progress to 4-stars, which significantly boosts her stats, provides 7 additional talent points, and enhances her Command Matrix bonuses.

This fleet lacks faction bonuses, bonds, and formations beyond a 10% maximum bonus, but its overwhelming control and synergy compensate for these shortcomings.

Use Case

One of the toughest fleets on this list, it’s perfect for disabling enemy fleets and handling high-priority targets while maintaining a strong offensive presence. Reason I like it: it always inflicts significant losses on enemy fleets, even if you go like 400k vs 800k underdog-mode.

Alternatives

If Amile isn’t available, viable substitutes include Kaylyn or Brokara, or any commander capable of providing at least two control effects. If you do not have 1-star Griffin, you can use a 2-star Heron.

6. Drake, Santimona, Falek

This fleet is an absolute troll composition, a disruptive X-tier option for PvP. It’s the ultimate wedge in any enemy operation, designed to frustrate opponents and waste their stamina.

Drake fleet with Santimona and Falek: Heavy-hitting fleet designed for long-range engagements and durability.
  • Ship: Drake (HP %, Tenacity, or Evasion rigs)
  • Lead Commander: Falek (Tactic % implants, build: A-A-A)
  • Deputy Commander: Santimona (Repair Amount % or Shielded Repair set implants, build: A-A-A)

Strategy and Synergy

Much like the earlier Vexor build, this fleet is all about turtling—perfect for scenarios without respawn timers. In PvP, it functions like a wall, capable of holding off multiple enemy fleets.

If you can progress Falek to 2-stars or, ideally, 3-stars, switch to an A-B-B build for ultimate endurance. Even at 0-stars, the fleet performs admirably. A key synergy emerges after the third turn, as Drake’s HP dips slightly, triggering a boosts to Santimona’s heals to recover lost ships, keeping the fleet resilient throughout battle.

Drake’s 2nd ability is poorly implemented and potentially bugged. The only observed case of functionality was extending Vepas’ Shield Direction from 2 to 3 turns—hardly impactful. I expect a fix here or a complete rework.

Formation and Bonus Notes

This is a mixed fleet, meaning no faction bonuses apply. Avoid the Encirclement formation, as it’s too vulnerable to Assault fleets. Instead, opt for Phalanx, which provides extra armor and damage reduction from the Institute.

Use Case

This fleet’s primary purpose is to stall, disrupt, and wear down enemies, making it an excellent tactical asset for PvP. Its durability and ability to absorb pressure make it one of the most frustrating fleets for opponents to face.

  • Drake’s massive armor and HP make it ideal for Military Exploits farming or forcing enemies to waste stamina trying to break through.
  • Works exceptionally well as a roadblock at choke points, providing strategic advantages in operations.

7. Griffin, Otro, Mila

This classic Caldari build is highly reliable, with an excellent win rate in both PvE and PvP scenarios.

Griffin fleet with Otro and Mila: Flexible support fleet with a focus on control and counter-strategy
  • Ship: Griffin (Kinetic Damage % rigs)
  • Lead Commander: Otro (Kinetic Damage % implants, build: A-A-A)
  • Deputy Commander: Mila (Data Rate implants, build: A-A-A)

Strategy and Synergy

Like with Morda, it’s crucial to ensure Mila acts before Otro to apply her +55% damage buff. Adjust Otro’s Mighty buff, talent points, or implants as needed to maintain the proper event .

This fleet offers several synergies:

  • Mila’s Disruptive Signal Resistance protects the fleet and ensures Otro’s big nuke lands successfully, bolstered by the damage buff she provides.
  • Mila also offers a 14% damage bonus, which amplifies Griffin’s attacks, a ship already known for its impressive firepower.
  • Her remaining skills are designed for loss recovery, which, when combined with Griffin’s Auto Repair Bot ability, delivers solid sustain and durability.

This fleet is an excellent counter to intercept fleets and performs consistently across various activities. Its balance of control, sustain, and damage makes it one of the more versatile setups in the Caldari arsenal.

Formation and Bonuses

You gain both faction and bond bonuses with this composition.

Opt for the 15% Phalanx bonus, which provides additional armor and damage reduction. This makes the fleet particularly effective against intercept fleets. Lack of damage sources can be frustrating vs Dramiel and Oracle with Shield Absorb.

Alternatives

Otro can be swapped for Kaylyn, but this makes the fleet vulnerable to drone-heavy compositions, like Vexors, due to the lack of AOE abilities.

Sadly Janus, is not recommended at the moment, as some of Janus’ abilities appear to be bugged.

8. Tristan, Karth, Yorlas

This composition is a machine-gun build, delivering a torrent of attacks that make combat logs both fascinating and chaotic.

Tristan fleet with Karth and Yorlas: High-damage fleet tailored for frontline combat and tactical adaptability
  • Ship: Tristan (Firepower % rigs)
  • Lead Commander: Karth (Tactic and Offense implants, build: A-B-A)
  • Deputy Commander: Yorlas (Kinetic Damage % or Changed Strike implants, build: A-A-A)

Strategy and Synergy

The synergy of this fleet revolves around Tristan Drones, specifically their Coordinated Fire barrage ability, which grants 2–3 additional direct fire attacks by drones. Each of these attacks can trigger Yorlas’ Marked Shot and Resonance Strike, resulting in an astonishing volume of attacks.

Here’s the potential attack chain per turn:

  • Tristan Direct Fire
  • Drone Direct Fire
  • 2–3 additional Drone Direct Fires (Coordinated Fire)

Each of these can trigger Yorlas’ both abilities, potentially producing up to 10 shots outside his own turn. Add Yorlas’ Rapid Fire ability, and you could reach 20 shots, culminating in 30 total attacks per turn from Tristan and Yorlas combined.

Karth further enhances this synergy with:

  • Barrage Bonuses: Increasing Coordinated Fire’s proc chance to 85%.
  • Revenge Buff: helping drones and Tristan to lunch another full chain of attacks.

If your Tristan is 3-stars, the chain reactions become even more spectacular, making this fleet an incredibly potent offensive option.

Weaknesses

This fleet’s main weakness is Ketzi-based control fleets, like #5 on this list. Such fleets can act first and completely shut down this composition with their control effects, often resulting in a 0:100 defeat.

This fleet is an offensive powerhouse, capable of overwhelming most enemies with sheer volume of attacks, and fun to watch to solo 10s or many enemy fleets in PVP, but it requires careful deployment to avoid counter-control compositions. So expect to spend action points on maneuvering.

Formation and Bonuses

  • Faction and Bond Bonuses: None, is a mix.
  • Formation Bonuses: 15% Assault and 10% Intercept.

Alternative Ships and Commanders

Dragoon is a viable substitute, with its drone’s Rapid Fire providing fewer attacks but still exceeding most regular ships. Worm and Vexor performed poorly in tests.

Alternative Lead Commander: If you lack a 2-star Karth, replace him with Draea, who can add up to 8 attacks per turn and provides a Reactor Shutdown control for additional utility. Some using Santimona, but that turns the fleet into a OKeish damage fleet with sustain.

Through testing, it seems only Yorlas’ abilities are triggered by Coordinated Fire’s Direct Attacks, while others (like Mens) did not show similar results. Keep an eye on patch notes, as this behavior might be adjusted in future updates.

9. Corax, Kaylyn, Amile

This easy-to-build fleet composition is one of the most reliable setups I’ve ever used. It carried me through 50+ Level 10 resorts in Season 1, delivering strong performance from day one until I transitioned to fleets with 2–3 star legendary commanders and ships.

Corax fleet with Kaylyn and Amile: Long-range fleet specialising in missile-based offense and strategic support.
  • Ship: Corax (Firepower % rigs)
  • Lead Commander: Kaylyn (Offense % implants, build: A-A-A)
  • Deputy Commander: Amile (Kinetic Damage % implants, build: A-A-A)

Key Features and Strengths

The beauty of this fleet lies in its Epic-grade components, meaning all modules and abilities can be unlocked without requiring legendary chips. For players short on legendary resources, this fleet is an invaluable option. On paper, it might seem unremarkable, but it’s reliable and gets the job done.

Additional advantages include:

  • Ease of progression: It’s relatively simple to advance this fleet to 3-stars, unlocking mutaplasmid bonuses and Command Matrix benefits, such as an extra 20 stamina and +600 fleet power.
  • Solid balance: While the fleet lacks heals, it compensates with a mix of control effects and meaningful damage.

Formations and Bonuses

The fleet doesn’t offer much versatility, limited to only single formation – Encirclement but with a full +15% bonus. Since all members are Caldari – you get a faction bonus too.

Use Cases

In PvP, the fleet is decent but not exceptional. However, Amile’s Decoder Error proc occasionally leads to lucky victories through RNG, adding an element of unpredictability to its performance. In PvE, it shines, particularly against NPC Vexors in 10s grids.

This fleet’s accessibility and reliable performance make it a must-have for early and mid-game players aiming to progress efficiently.

10. Apocalypse, Jamyl I, Falek

This fleet represents the crown jewel of my compositions. If you’ve seen my tier list for ships and commanders, all three components—Apocalypse, Jamyl I, and Falek—rank in S-tier, and when combined, they form a truly devastating combination.

Apocalypse fleet with Jamyl and Falek: Powerhouse fleet in top 10 fleets
  • Ship: Apocalypse (Energy % rigs)
  • Lead Commander: Falek (Tactic % implants, build: A-A-A)
  • Deputy Commander: Jamyl I (Energy Damage % implants, build: A-A-A)

Strengths and Synergies

The Apocalypse is one of the toughest ships available, boasting massive HP and Armor, allowing it to endure heavy hits while ‘Blondy’ dishing out damage. Falek’s support further enhances its resilience, turning it into a flying fortress. Make sure to use Energy % rigs, not Energy Damage % rigs!

This fleet excels in every aspect of the game:

  • Capable of soloing Level 10 grids and pirates
  • Dominates PvP, with Jamyl’s energy-based nukes being the main damage source.
  • Looks cool on a map =)

Formation and Bonuses

You gain here full faction and bond benefits. You also have option to run this comp with Encirclement or Intercept formations, both at full 15% bonus. Not as versatile as Tristan, but it can still crush fleets even when directly countered.

Alternatives

For F2P players, assembling all three components is challenging, especially acquiring duplicates for files and blueprints. The good news is that this fleet performs well even at 0-stars.

  • If you’re missing the Apocalypse, the Inquisitor is a viable alternative. The focus remains on stacking energy stats, as it is the core of Jamyl’s destructive power. You can also check all ships stats comparing table post.
  • If Falek isn’t available, commanders like Ketzi, Mila, or Morda can fill the role, each reinforcing Jamyl’s nukes in unique ways.

Final Words

These top 10 fleet compositions are just the beginning. There are countless other setups not covered here that may suit different playstyles and strategies. I plan to expand this list as I gather and analyze more data.

Currently, some commanders have issues with their skills, which can make them less effective or even poor choices. Hopefully, these issues will be addressed in future updates, opening up new opportunities for experimentation and optimization.

Enjoyed the breakdown and found it useful for your next conquest? Drop a coffee my way – it’s the best booster for more deep dives like this. ☕️


27 responses to “Top 10 Fleets in Eve Galaxy Conquest”

  1. Will

    Awesome post bro. I know it may be alot but I hope somebody will make a comprehensive list like this for epic ships and commanders. Maybe with the changes to s2 we will see 4 star epic commanders and ships hold their own at season start.

  2. Dario Dura Armadans

    Inquisitor + Faus + Kezti any good? Been using it and so far it works very very well for all content.

    1. Dario Dura Armadans

      Oh, and it humiliates your num 1 fleet.

    2. The Inquisitor + Faus + Kezti combo is solid. It offers a 15% Intercept and 10% Amarr synergy. However, Kezti lacks any prep skills to fully benefit from Faus’ buff. The synergy lies in Kezti’s early calls to action for Faus, compensating for Faus’ typically low data rate. This allows you to land his Dismantle Array as early as the second turn. Additionally, Faus contributes with an ECM debuff that synergises well with Kezti’s reactor proc.

      The Inquisitor itself is a strong ship, especially since it can reach 4-star status. Personally, I use it for “energy” commanders, as there are few viable alternatives (apart from the Apocalypse).

      1. Dario Dura Armadans

        Yeah,it is not aperfect combo and it looks like it should lack everywhere, but my fleet at 700k beat 9 fleets (600k+) till it died miserably vs a purple team. Thanks a ton for the posts btw!

  3. Dario Dura Armadans

    Is there any decent comp for Catalyst?

    1. The Catalyst is an intriguing non-barrage ship. While its stats are somewhat underwhelming, it brings exceptional utility that no other ship can offer.

      I’m still experimenting with finding the best composition for it. Natural picks include Blaque + Flaherty due to their bond, faction, and formation bonuses, as well as strong skill synergy. Cerb is another viable choice, as it can leverage burn effects effectively. This setup performs particularly well against Santi + Gear thanks to AOI skills and Repair Disable.

      The Catalyst also excels against Drake and Dramiel setups. Burn and corrosion debuffs are especially potent here, as they remove shield stacks after they are applied as turn for each ships starts with buff/debuff application, followed by damage from effects. The log looks like this:

      1. Drake gains shield.
      2. Burn effect attempts a damage tick, removing the shield immediately.
      (just tested)

      Why is this important?
      Clearing the absorption effect creates an opportunity to deal significantly greater damage with both ships and commanders. It’s this unique mechanic that makes the Catalyst a valuable addition to specific fleet compositions.

  4. Mark Simdyankin

    any other ways to fix apoc somehow? if you dont have Jamyl

    1. It depends on the number of stars. If I recall correctly, a 4-star Inquisitor provides significantly more Energy, Firepower, and HP compared to a 0-star Apocalypse. That said, both ships are excellent sources of Energy stats and can be paired effectively with energy-based commanders like Baer, ORE Explorer, and several others.

      My point is to look at it’s stats more than just modules, as its a unique platform.

  5. to use even*

  6. Mason Platt

    Can I replace the corax with drake for fleet 9 I see they have similiar attacks

    1. Sure, it retains formation and faction bonuses too.

      1. Mason platt

        Thank you for a speedy response and thanks for the guide pages they have helped me a lot!!!

  7. Bertrolen

    What do you think about the Orthus? I run it with Brokara and Santimona.

    1. An interesting ship, used it for generic staff, but for end-game it was average. There is synergy with Draea, esp if 1 or 2-star (many attacks), Yorlas can also benefit 2-star Rapid fire to trigger his 2 damaging abilities. While I absolutely love Orthrus in Eve Online and use it quite often, here its not my favorite ship.

  8. Mason Platt

    Any opinions on the Mealstrom ship?

    1. Currently, he is not the greatest. He has quite low firepower for a barrage ship. I tested him with Yorlas, Karth, Mens, Vlad, Yana, and several other barrage-oriented commanders, with very average performance.

  9. Spnecer

    Possible to make a widers tier list of mid game fleets, more in the focus of f2p?

    1. I am currently in Season 2 and gathering data to update the list. Since they removed duels, which I used with my alts, it has slowed me down.

  10. Will

    Removing duels was the worst. Hopefully they add it back.

  11. Vorace

    Who could replace Falek on fleet n°6?
    I have Flaherty, Janus and Yun in mind. although I dont have star on most of them.

    1. Do you Have Otro or Morda? They are more about the offence, but Drake is a good platform to sustain. Flaherty could be nice pick, the debuff removal will be great asset vs control fleets but it wont save you against raw damage fleets. Sadly Janus and Yun need a buff to be a viable option. Check my another 10 fleets post, some comps are very friendly for new and f2p players – https://kekbur.net/eve-galaxy-conquest/top-fleets-season-2-meta-update/

      1. Vorace

        I don’t have those sadly. I have already built what I could with season 2 meta. It recently got the Drake and was looking to build around it.
        After that I have mostly offensive commander such as Mens, Vlad. but again in A-A-A setup only.

      2. Vorace

        Sadly I don’t have those. I already built what I could in season 2 meta. I recently got the Drake and was looking to build around it.
        I mostly have offensive 5 star after that. Mens, Vepas, Vlad, etc.

        A good 4 star to go with it maybe. I will look into that.

      3. Vlad and Vepas under 3* is a defiantly a parking lot. Keep them gathering files. I was testing uber evasive comp Vepas 3+Janus+Incursus…. not great 😀

  12. chrisherr

    Greetings,
    Reviewing this classic today as I pulled my first Jamyl and wanted to look at your thoughts. I may try her with an Inquisitor and Faus, Victor or Karsoth to see how things work out.
    I did notice that your Jamyl doesn’t quite have the same picture as mine. Is there a story why you have updated yours? : )

    1. Oh wow, congratulations! It’s definitely a desired pull! If you are on S3, the Abbadon is a ship to go for. Overall, look for high energy stats. Except for Stratios, it’s too fragile.

      As for the story, well, the original Empress is NOT blonde! Not sure what CCP Games Shanghai decided to paint her hair…

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