Introduction
In this guide, I’ll share my top 10 favorite fleet compositions for Eve Galaxy Conquest. With over 49,000 possible fleet combinations available in the game, it’s easy to feel overwhelmed. Fleet-building complexity depends heavily on the commanders and ships at your disposal, as well as how developed they are. Additionally, different game activities—like farming pirates, capturing 10s grids, siege wars, and PvP—have unique requirements and focus areas. With the game’s strong counter mechanics, there’s no “best” fleet, only the “most suitable” for specific situations.
UPDATE: This list is still viable, but If you are playing on a Season 2 server, you might want to check my new list Top Fleets in Eve Galaxy Conquest – Season 2 Meta Update
UPDATE 2: If you’re playing on a Season 3 server, make sure to check my newest fleet analysis here: Top Fleets in EVE Galaxy Conquest – Season 3 Meta Update.
Table of Contents
To help you navigate these complexities, I’ve created tier lists with Commander Ranking and Ship Ranking to visualize their value and guide you toward the best fleet compositions. In this guide, I’ll highlight the top 10 fleets I’ve thoroughly tested in various scenarios. These picks showcase their strengths and weaknesses, offering you a roadmap to maximize efficiency.
Importantly, I’ve focused on fleets that are viable even at 0 stars, meaning you can start using them right away. For this reason, I’ve excluded fleets like Rifter, Karth, and Vlad, which are absolute beast but require 3-star skills on both commanders to perform effectively.
How to Interpret Skill Recommendations
When it comes to ships, the strategy is straightforward—unlock all modules. Even if you don’t have the ISK to max them out, Level 1 skills still provide significant benefits each turn, making them worth the investment early on.
For commanders, the approach is a bit different. Legendary commanders come with three tiers of skills, and both the 2nd and 3rd tiers offer two options to choose from. I refer to these options as A and B for simplicity.
When you see skill recommendations formatted like (A-A-B), it means I recommend selecting the first skill on Tier 1 and Tier 2, and the second skill on Tier 3. This system makes it easy to follow my advice.
1. Dragoon, Ketzi, Pomik
Let’s start with a classic fleet composition. You can assemble this fleet as an F2P player through Evermore Recruitment or spend just $0.99—a fantastic investment in my opinion.

- Ship: Dragoon (Kinetic Damage % rigs)
- Lead Commander: Ketzi (Kinetic Damage % implants, build: A-A-A)
- Deputy Commander: Pomik (Repair Amount % implants, build: A-B-A)
Pomik performs decently with an A-A-A build too (just equip Kinetic Damage % implants). However, I dislike his second skill—Support Attack—since it only triggers from his own abilities. This translates to a mere 20% chance to inflict 160% damage. Instead, I prefer 2B, which offers a 45% chance to heal 140% HP while also granting a 14% damage boost.
Synergy and Why It Works
The Dragoon is a formidable ship with built-in drones that soak single-target damage abilities, preserving your real ships. While its HP and Data Rate are relatively low, its single-target barrage abilities and control capabilities synergize perfectly with Ketzi’s third AOE skill.
Ketzi is one of my favorite commanders thanks to Quantum Disturbance, which ensures a high position on the turn order ladder. This helps Pomik unleash his Crushing Attack early. Both of Ketzi’s abilities are AOE and provide crowd control across enemy fleets.
Bonuses and Formations
Since all three members are Amarr, you gain: factional 5% Damage and Defense bonuses and Bound bonus. Unfortunately, there’s a bug where you only receive 3.4% Tactics but not the +26 Data Rate.
This fleet offers two formation bonuses: 10% Intercept and 15% Assault.
Best Use Cases
This fleet excels in both PvE and PvP. Its sustain makes it a great choice for farming lower-level content, such as Pirates or Conquest Kredits farming.
Alternatives
This fleet has numerous variations, and players often experiment with replacing Pomik with commanders like Karsoth, Faus, or even Camoul. However, I’ve found Pomik to provide the most reliable results overall.
2. Caracal, Otro, Morda
This fleet thrives on strong synergy, delivering massive nukes that are perfect for 10s progression or taking down whales. However, its slow spool-up and lack of sustain make it unsuitable for farming. Think of it as a glass cannon kamikaze comp, ideal for high-risk, high-reward scenarios.

- Ship: Caracal (Kinetic Damage % rigs)
- Lead Commander: Otro (Kinetic Damage % implants, build: A-A-A)
- Deputy Commander: Morda (Data Rate implants, build: A-A-A)
Key Strategy
To maximize this fleet, equip Data Rate implants for Morda to ensure she always acts first each turn, ahead of Otro. You might even consider lowering skill points in Otro’s third passive, Mighty, to keep his Data Rate lower. This setup allows Morda’s FTL Recharging buff to trigger effectively, skipping one turn for preparation skills. This means you can unleash Otro’s big nuke much earlier.
Synergy
This fleet’s synergy is incredible. Caracal boasts 3 active modules, Otro brings 2 active abilities, combined, these frequently trigger Morda’s Ballistic Reuse.
Morda’s skip preparation buff applies to all fleet members, enabling fast, high-damage attacks. Against drone-heavy opponents, this fleet truly shines. In one memorable Vexor fight, I dealt over 70k combined damage in a single encounter.
Weaknesses
Despite its strengths, this fleet has notable vulnerabilities:
- Neural Shutdown can disrupt your synergy entirely.
- Shield Absorption from ships like Dramiel or Oracle poses a significant threat as shield can absorb big nukes if timed right.
Bonuses and Formations
With all three members being Caldari, you gain full faction bonuses. Formation options: 10% Phalanx and 15% Assault
This fleet is a powerhouse for burst damage but requires careful play to avoid counters.
3. Vexor, Santimona, Gear
This classic fleet which wasted a lot of components at the early days of my play due to grid defender respawns and draw mechanics. At its core, it’s a triple-heal composition with specific use cases that make it shine in certain scenarios.

- Ship: Vexor (Repair Amount % rigs)
- Lead Commander: Santimona (Repair Amount % implants, build: A-A-A)
- Deputy Commander: Gear (Data Rate implants, build: A-A-A)
Why It Works
This fleet thrives on endurance, often leading to extended battles. The Vexor basically offers 3 targets to soak single-target attacks. Active modules adds durability, healing drones, solid HP and Armor. Add 4 healing abilities from Commanders and you get the exceptional durability. Some figures:
- When farming Level 10 Pirates, I’ve achieved 15–18 draws with a single action point spent, earning around 1.2 million experience for each commander.
- In PvP, you can engage 5–8 enemy fleets, using long draws to block them, stall for time, and expose their compositions. This allows you to counter effectively while racking up Military Exploits.
Formation and Bonuses
This fleet benefits from a 15% Phalanx bonus, giving it a solid defensive edge.
While not suited for every task, this fleet is invaluable for farming, stalling in PvP, and enduring lengthy battles.
Key Usage
This ultra-durable turtling fleet excels in the following activities:
- Conquest Score farming
- Pirate clearing
- Grid development
- PvP
However, its low damage output makes it unsuitable for grid capturing due to the respawn timer, which it struggles to overcome.
4. Tristan, Korvin, Yana
This fleet is a game-recommended build, and for good reason—both commanders synergize heavily with each other. The result? A devastating composition that works impressively well in combat.

- Ship: Tristan (Firepower % rigs)
- Lead Commander: Korvin (Offense % or Domination set implants, build: A-A-A)
- Deputy Commander: Yana (Data Rate implants, build: A-A-A)
Synergy and Why It Works
This pair is incredibly effective, with their main strength coming from buffed drones and a Tristan capable of up to 8 direct fires per turn under certain procs, melting pesky Oracle’s shields in no time. Yana’s Suicide Strike adds a Delayed Response debuff and plays a crucial role in maximizing damage, so I equip her with Data Rate implants for faster application.
Korvin’s tier 3 B skill makes a significant impact, but it requires 3-star progression, which can be difficult to achieve, but you can get a performance with just 0-stars.
Another reason this fleet excels is its reliance on multiple small attacks rather than one massive nuke. In combat logs, you’ll often see large nukes wasted on wounded drones, while smaller attacks spread effectively, ensuring no damage is wasted once drones are down and the remainder targets ships directly.
Tristan’s Mutaplasmid Abilities are the key here too:
- 3-star ability: Requires 68 blueprints and provides a massive damage boost—worth investing in Legendary Data Chips. This skill buff simply delete any Drone boat like Dragoon or Vexor.
- 4-star ability: Requires 153 blueprints and is a game-changer, allowing up to 4 Drone Direct Fires with an additional +170% damage. Combine this with a Domination Implant set, and this fleet elevates to S-tier.
While you can get away with 0-star Tristan, this is the place where you want to invest your Legendary Data Chips.
Bonuses and Formations
All three members are Gallente, providing Faction Consulate plus both commanders offers Bond bonuses.
Formation options: 15% Assault bonus and 5% for all other combos, quite versatile for progression grid capturing.
Use Cases
The burst damage on turn 1, combined with delayed enemy responses, makes this fleet excellent for most combat activities. Against low-level targets, many battles will end on turn 1, often resulting in victories with zero losses. This fleet is also a fantastic choice at the start of the season, making it an ideal first fleet for progression.
5. Griffin, Ketzi, Amile
This fleet shines with its high damage output and abundant control effects. Ideally, your Griffin should be at 3-stars to activate the ECM Mutaplasmid effect, but even at 1-star, it’s viable for this composition.

- Ship: Griffin (Kinetic Damage % rigs)
- Lead Commander: Ketzi (Kinetic Damage % implants, build: A-A-A)
- Deputy Commander: Amile (Offense % implants, build: A-A-A)
Strengths and Synergies
The Griffin boasts the highest Data Rate, while Ketzi’s Quick Response ensures your fleet consistently acts first, providing the opportunity to dismantle enemy fleets and apply multiple control effects. The damage output of the Griffin is surprisingly high, making this fleet both a heavy hitter and a control specialist.
Amile is a standout commander, bringing exceptional utility with her Decoder Error and Neural Shutdown debuffs, which complement Ketzi’s Reactor Shutdown. Her Repair Disabled debuff is particularly effective against Santimona-heavy fleets, rendering their sustain abilities useless.
As an epic commander, Amile is relatively easy to progress to 4-stars, which significantly boosts her stats, provides 7 additional talent points, and enhances her Command Matrix bonuses.
This fleet lacks faction bonuses, bonds, and formations beyond a 10% maximum bonus, but its overwhelming control and synergy compensate for these shortcomings.
Use Case
One of the toughest fleets on this list, it’s perfect for disabling enemy fleets and handling high-priority targets while maintaining a strong offensive presence. Reason I like it: it always inflicts significant losses on enemy fleets, even if you go like 400k vs 800k underdog-mode.
Alternatives
If Amile isn’t available, viable substitutes include Kaylyn or Brokara, or any commander capable of providing at least two control effects. If you do not have 1-star Griffin, you can use a 2-star Heron.
6. Drake, Santimona, Falek
This fleet is an absolute troll composition, a disruptive X-tier option for PvP. It’s the ultimate wedge in any enemy operation, designed to frustrate opponents and waste their stamina.

- Ship: Drake (HP %, Tenacity, or Evasion rigs)
- Lead Commander: Falek (Tactic % implants, build: A-A-A)
- Deputy Commander: Santimona (Repair Amount % or Shielded Repair set implants, build: A-A-A)
Strategy and Synergy
Much like the earlier Vexor build, this fleet is all about turtling—perfect for scenarios without respawn timers. In PvP, it functions like a wall, capable of holding off multiple enemy fleets.
If you can progress Falek to 2-stars or, ideally, 3-stars, switch to an A-B-B build for ultimate endurance. Even at 0-stars, the fleet performs admirably. A key synergy emerges after the third turn, as Drake’s HP dips slightly, triggering a boosts to Santimona’s heals to recover lost ships, keeping the fleet resilient throughout battle.
Drake’s 2nd ability is poorly implemented and potentially bugged. The only observed case of functionality was extending Vepas’ Shield Direction from 2 to 3 turns—hardly impactful. I expect a fix here or a complete rework.
Formation and Bonus Notes
This is a mixed fleet, meaning no faction bonuses apply. Avoid the Encirclement formation, as it’s too vulnerable to Assault fleets. Instead, opt for Phalanx, which provides extra armor and damage reduction from the Institute.
Use Case
This fleet’s primary purpose is to stall, disrupt, and wear down enemies, making it an excellent tactical asset for PvP. Its durability and ability to absorb pressure make it one of the most frustrating fleets for opponents to face.
- Drake’s massive armor and HP make it ideal for Military Exploits farming or forcing enemies to waste stamina trying to break through.
- Works exceptionally well as a roadblock at choke points, providing strategic advantages in operations.
7. Griffin, Otro, Mila
This classic Caldari build is highly reliable, with an excellent win rate in both PvE and PvP scenarios.

- Ship: Griffin (Kinetic Damage % rigs)
- Lead Commander: Otro (Kinetic Damage % implants, build: A-A-A)
- Deputy Commander: Mila (Data Rate implants, build: A-A-A)
Strategy and Synergy
Like with Morda, it’s crucial to ensure Mila acts before Otro to apply her +55% damage buff. Adjust Otro’s Mighty buff, talent points, or implants as needed to maintain the proper event .
This fleet offers several synergies:
- Mila’s Disruptive Signal Resistance protects the fleet and ensures Otro’s big nuke lands successfully, bolstered by the damage buff she provides.
- Mila also offers a 14% damage bonus, which amplifies Griffin’s attacks, a ship already known for its impressive firepower.
- Her remaining skills are designed for loss recovery, which, when combined with Griffin’s Auto Repair Bot ability, delivers solid sustain and durability.
This fleet is an excellent counter to intercept fleets and performs consistently across various activities. Its balance of control, sustain, and damage makes it one of the more versatile setups in the Caldari arsenal.
Formation and Bonuses
You gain both faction and bond bonuses with this composition.
Opt for the 15% Phalanx bonus, which provides additional armor and damage reduction. This makes the fleet particularly effective against intercept fleets. Lack of damage sources can be frustrating vs Dramiel and Oracle with Shield Absorb.
Alternatives
Otro can be swapped for Kaylyn, but this makes the fleet vulnerable to drone-heavy compositions, like Vexors, due to the lack of AOE abilities.
Sadly Janus, is not recommended at the moment, as some of Janus’ abilities appear to be bugged.
8. Tristan, Karth, Yorlas
This composition is a machine-gun build, delivering a torrent of attacks that make combat logs both fascinating and chaotic.

- Ship: Tristan (Firepower % rigs)
- Lead Commander: Karth (Tactic and Offense implants, build: A-B-A)
- Deputy Commander: Yorlas (Kinetic Damage % or Changed Strike implants, build: A-A-A)
Strategy and Synergy
The synergy of this fleet revolves around Tristan Drones, specifically their Coordinated Fire barrage ability, which grants 2–3 additional direct fire attacks by drones. Each of these attacks can trigger Yorlas’ Marked Shot and Resonance Strike, resulting in an astonishing volume of attacks.
Here’s the potential attack chain per turn:
- Tristan Direct Fire
- Drone Direct Fire
- 2–3 additional Drone Direct Fires (Coordinated Fire)
Each of these can trigger Yorlas’ both abilities, potentially producing up to 10 shots outside his own turn. Add Yorlas’ Rapid Fire ability, and you could reach 20 shots, culminating in 30 total attacks per turn from Tristan and Yorlas combined.
Karth further enhances this synergy with:
- Barrage Bonuses: Increasing Coordinated Fire’s proc chance to 85%.
- Revenge Buff: helping drones and Tristan to lunch another full chain of attacks.
If your Tristan is 3-stars, the chain reactions become even more spectacular, making this fleet an incredibly potent offensive option.
Weaknesses
This fleet’s main weakness is Ketzi-based control fleets, like #5 on this list. Such fleets can act first and completely shut down this composition with their control effects, often resulting in a 0:100 defeat.
This fleet is an offensive powerhouse, capable of overwhelming most enemies with sheer volume of attacks, and fun to watch to solo 10s or many enemy fleets in PVP, but it requires careful deployment to avoid counter-control compositions. So expect to spend action points on maneuvering.
Formation and Bonuses
- Faction and Bond Bonuses: None, is a mix.
- Formation Bonuses: 15% Assault and 10% Intercept.
Alternative Ships and Commanders
Dragoon is a viable substitute, with its drone’s Rapid Fire providing fewer attacks but still exceeding most regular ships. Worm and Vexor performed poorly in tests.
Alternative Lead Commander: If you lack a 2-star Karth, replace him with Draea, who can add up to 8 attacks per turn and provides a Reactor Shutdown control for additional utility. Some using Santimona, but that turns the fleet into a OKeish damage fleet with sustain.
Through testing, it seems only Yorlas’ abilities are triggered by Coordinated Fire’s Direct Attacks, while others (like Mens) did not show similar results. Keep an eye on patch notes, as this behavior might be adjusted in future updates.
9. Corax, Kaylyn, Amile
This easy-to-build fleet composition is one of the most reliable setups I’ve ever used. It carried me through 50+ Level 10 resorts in Season 1, delivering strong performance from day one until I transitioned to fleets with 2–3 star legendary commanders and ships.

- Ship: Corax (Firepower % rigs)
- Lead Commander: Kaylyn (Offense % implants, build: A-A-A)
- Deputy Commander: Amile (Kinetic Damage % implants, build: A-A-A)
Key Features and Strengths
The beauty of this fleet lies in its Epic-grade components, meaning all modules and abilities can be unlocked without requiring legendary chips. For players short on legendary resources, this fleet is an invaluable option. On paper, it might seem unremarkable, but it’s reliable and gets the job done.
Additional advantages include:
- Ease of progression: It’s relatively simple to advance this fleet to 3-stars, unlocking mutaplasmid bonuses and Command Matrix benefits, such as an extra 20 stamina and +600 fleet power.
- Solid balance: While the fleet lacks heals, it compensates with a mix of control effects and meaningful damage.
Formations and Bonuses
The fleet doesn’t offer much versatility, limited to only single formation – Encirclement but with a full +15% bonus. Since all members are Caldari – you get a faction bonus too.
Use Cases
In PvP, the fleet is decent but not exceptional. However, Amile’s Decoder Error proc occasionally leads to lucky victories through RNG, adding an element of unpredictability to its performance. In PvE, it shines, particularly against NPC Vexors in 10s grids.
This fleet’s accessibility and reliable performance make it a must-have for early and mid-game players aiming to progress efficiently.
10. Apocalypse, Jamyl I, Falek
This fleet represents the crown jewel of my compositions. If you’ve seen my tier list for ships and commanders, all three components—Apocalypse, Jamyl I, and Falek—rank in S-tier, and when combined, they form a truly devastating combination.

- Ship: Apocalypse (Energy % rigs)
- Lead Commander: Falek (Tactic % implants, build: A-A-A)
- Deputy Commander: Jamyl I (Energy Damage % implants, build: A-A-A)
Strengths and Synergies
The Apocalypse is one of the toughest ships available, boasting massive HP and Armor, allowing it to endure heavy hits while ‘Blondy’ dishing out damage. Falek’s support further enhances its resilience, turning it into a flying fortress. Make sure to use Energy % rigs, not Energy Damage % rigs!
This fleet excels in every aspect of the game:
- Capable of soloing Level 10 grids and pirates
- Dominates PvP, with Jamyl’s energy-based nukes being the main damage source.
- Looks cool on a map =)
Formation and Bonuses
You gain here full faction and bond benefits. You also have option to run this comp with Encirclement or Intercept formations, both at full 15% bonus. Not as versatile as Tristan, but it can still crush fleets even when directly countered.
Alternatives
For F2P players, assembling all three components is challenging, especially acquiring duplicates for files and blueprints. The good news is that this fleet performs well even at 0-stars.
- If you’re missing the Apocalypse, the Inquisitor is a viable alternative. The focus remains on stacking energy stats, as it is the core of Jamyl’s destructive power. You can also check all ships stats comparing table post.
- If Falek isn’t available, commanders like Ketzi, Mila, or Morda can fill the role, each reinforcing Jamyl’s nukes in unique ways.
Final Words
These top 10 fleet compositions are just the beginning. There are countless other setups not covered here that may suit different playstyles and strategies. I plan to expand this list as I gather and analyze more data.
Currently, some commanders have issues with their skills, which can make them less effective or even poor choices. Hopefully, these issues will be addressed in future updates, opening up new opportunities for experimentation and optimization.
Enjoyed the breakdown and found it useful for your next conquest? Drop a coffee my way – it’s the best booster for more deep dives like this. ☕️

Leave a Reply